![]() ![]() (New) Jinx: +1 Agi +1 End +3% Critical Chance Your Critical Effects Increased Everyone around you often have their effects increased as well! (New) Immortal One: +10 Health and Regeneration +5 Health per level -2 Action Point -5 Sequence. Hobby Engineer: +1 Int You start off with basic crafting recipes +20 Tinkering and Technology +20% to Crafted Weapon damage -1 Attention. (New) Hoarder: +2 End You often find extra items in containers +16 Carry Capacity You become hungry twice as fast -25% to resist knockdown. ![]() (New) Fast Shot: All weapon attacks cost 1 less Action Point Unable to use aim attacks No Inherent Critical Chance. :::: 2.2: Characteristic Growth at level upĪbility to gain characteristic points during level-up for the player and/or teammates.ĭropped Distinctions: Ascetic, Cannibal, Glutton, Technophobe, Slick Dealer, and Unlucky OptimistĪnabolics: +3 Str +20 Carry Weight -1 Int -8 Dodge -5 Radiation and Toxic Resistance.īlackbelt: +1 End +15 Martial Arts and Melee weapons +5 to Dodge +2 Melee Damage -20 to Gun-Related Skills.Ĭircus Education: +1 Dex +10 Sneak, Lock Picking, Pickpocket, and Throwing +10 Dodge -5 Carry Weight -20 Technology.Ĭhild Prodigy: +1 All Characteristics -25% EXP gain.Ĭursed Sniper: +3 Attention +10% to aimed shot hit and critical chance -2 Luck -10% to ordinary shot hit chance.ĭiplomat: +3 Per +20 Speechcraft +15 Barter -1 Dex -10 to all Combat Skills. :::: 2.1: Adjusted ability cost and points gained from levelingĪbility Cost and Ability points per level are now fixed, instead of scaling and per difficulty. ![]() These changes can all be controlled or disabled - please see the full listing for control settings.įull Listing of Changes can be found in the discussion threads: ![]()
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